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91 lines
2.5 KiB
91 lines
2.5 KiB
/* |
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DynAPI Distribution |
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CircleAnimation Class |
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The DynAPI Distribution is distributed under the terms of the GNU LGPL license. |
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requires: dynapi.functions.Math,dynapi.fx.Thread |
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*/ |
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function CircleAnimation(dlyr) { |
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this.Thread = Thread; |
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this.Thread(dlyr); |
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this.offsetX = 0; |
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this.offsetY = 0; |
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this.playing = false; |
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this.radius = 100; |
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this.angle = 0; |
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this.setAngleIncrement(10); |
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}; |
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var p = dynapi.setPrototype('CircleAnimation','Thread'); |
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p.setRadius = function (r) { |
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this.hradius = this.vradius = r; |
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}; |
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p.setHRadius = function (r) { |
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this.hradius = r; |
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}; |
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p.setVRadius = function (r) { |
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this.vradius = r; |
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}; |
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p.setAngle = function (a) { |
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this.angle = dynapi.functions.degreeToRadian(a); |
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}; |
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p.setAngleIncrement = function (inc) { |
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this.angleinc = dynapi.functions.degreeToRadian(inc); |
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}; |
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p.playAnimation = function () { |
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this.playing = true; |
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if (this.dlyr!=null) { |
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this.offsetX = this.hradius*Math.cos(this.angle); |
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this.offsetY = -this.vradius*Math.sin(this.angle); |
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this.baseX = this.dlyr.x-this.offsetX; |
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this.baseY = this.dlyr.y+this.offsetY; |
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this.dlyr.invokeEvent("circlestart"); |
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} |
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this.start(); |
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}; |
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p.stopAnimation = function () { |
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this.playing = false; |
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this.stop(); |
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if (this.dlyr!=null) this.dlyr.invokeEvent("circlestop"); |
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}; |
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p.run = function () { |
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if (!this.playing || this.dlyr==null) return; |
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this.angle += this.angleinc; |
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this.offsetX = this.hradius*Math.cos(this.angle); |
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this.offsetY = -this.vradius*Math.sin(this.angle); |
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if (this.dlyr!=null) { |
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this.dlyr.invokeEvent("circlerun"); |
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this.dlyr.setLocation(this.baseX+this.offsetX,this.baseY+this.offsetY); |
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} |
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}; |
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p.reset = function () { |
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this.angle = this.offsetX = this.offsetY = 0; |
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}; |
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p.generatePath = function(centerX,centerY) { |
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if (centerX==null) centerX = this.dlyr!=null? this.dlyr.x : 0; |
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if (centerY==null) centerY = this.dlyr!=null? this.dlyr.y : 0; |
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var path = []; |
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var i = 0; |
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/* for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) { |
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path[i] = Math.round(centerX + this.hradius*Math.cos(a)); |
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path[i+1] = Math.round(centerY - this.vradius*Math.sin(a)); |
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i+=2; |
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}*/ |
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if (this.angleinc>0) |
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for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) { |
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path[i] = Math.round(centerX + this.hradius*Math.cos(a)); |
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path[i+1] = Math.round(centerY - this.vradius*Math.sin(a)); |
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i+=2; |
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} |
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else |
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for (var a=this.angle;a>=this.angle-Math.PI*2;a+=this.angleinc) { |
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path[i] = Math.round(centerX + this.hradius*Math.cos(a)); |
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path[i+1] = Math.round(centerY - this.vradius*Math.sin(a)); |
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i+=2; |
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} |
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return path; |
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};
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